Ooops, need to pop after updating
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@ -608,12 +608,7 @@ class Scrobble(TimeStampedModel):
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# but we also don't want to create new videos, so in
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# but we also don't want to create new videos, so in
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# this special case, we allow jellyfin resumed status
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# this special case, we allow jellyfin resumed status
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# to allow a scrobble to be updated.
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# to allow a scrobble to be updated.
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jellyfin_in_progress = (
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jellyfin_in_progress = scrobble_data.get("jellyfin_status", None)
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scrobble_data.pop("jellyfin_status", None) is "resumed"
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)
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# We also discard mopidy_status, unused presently
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scrobble_data.pop("mopidy_status", None)
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if scrobble and (scrobble.can_be_updated or jellyfin_in_progress):
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if scrobble and (scrobble.can_be_updated or jellyfin_in_progress):
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logger.info(
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logger.info(
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f"Updating {scrobble.id}",
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f"Updating {scrobble.id}",
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@ -621,6 +616,9 @@ class Scrobble(TimeStampedModel):
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)
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)
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return scrobble.update(scrobble_data)
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return scrobble.update(scrobble_data)
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# Discard status before creating
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scrobble_data.pop("mopidy_status", None)
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scrobble_data.pop("jellyfin_status", None)
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source = scrobble_data["source"]
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source = scrobble_data["source"]
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logger.info(
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logger.info(
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f"Creating for {media.id} - {source}",
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f"Creating for {media.id} - {source}",
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@ -79,9 +79,8 @@ def check_scrobble_for_finish(
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scrobble: "Scrobble", force_to_100=False, force_finish=False
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scrobble: "Scrobble", force_to_100=False, force_finish=False
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) -> None:
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) -> None:
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completion_percent = scrobble.media_obj.COMPLETION_PERCENT
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completion_percent = scrobble.media_obj.COMPLETION_PERCENT
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# scrobble.refresh_from - db()
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if scrobble.percent_played >= completion_percent or force_finish:
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if scrobble.percent_played >= completion_percent or force_finish:
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logger.info(f"{scrobble.id} finished, updating")
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logger.info(f"{scrobble.id} finished at {scrobble.percent_played}")
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scrobble.playback_position_seconds = (
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scrobble.playback_position_seconds = (
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scrobble.media_obj.run_time_seconds
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scrobble.media_obj.run_time_seconds
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)
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)
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@ -99,7 +98,9 @@ def check_scrobble_for_finish(
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]
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]
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)
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)
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else:
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else:
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logger.info(f"{scrobble.id} not complete")
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logger.info(
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f"{scrobble.id} not complete at {scrobble.percent_played}%"
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)
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def check_long_play_for_finish(scrobble):
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def check_long_play_for_finish(scrobble):
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