[gnome] Update extensions

This commit is contained in:
2024-10-31 10:19:02 -04:00
parent 851ec4a772
commit 6d1e6d1132
238 changed files with 8705 additions and 4185 deletions

View File

@ -1,19 +1,14 @@
import St from 'gi://St';
import Shell from 'gi://Shell';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import * as Background from 'resource:///org/gnome/shell/ui/background.js';
import { UnlockDialog } from 'resource:///org/gnome/shell/ui/unlockDialog.js';
let sigma;
let brightness;
let color;
let noise;
let lightness;
import { Pipeline } from '../conveniences/pipeline.js';
const original_createBackground =
UnlockDialog.prototype._createBackground;
const original_updateBackgroundEffects =
UnlockDialog.prototype._updateBackgroundEffects;
const original_updateBackgrounds =
UnlockDialog.prototype._updateBackgrounds;
export const LockscreenBlur = class LockscreenBlur {
@ -27,22 +22,6 @@ export const LockscreenBlur = class LockscreenBlur {
enable() {
this._log("blurring lockscreen");
brightness = this.settings.lockscreen.CUSTOMIZE
? this.settings.lockscreen.BRIGHTNESS
: this.settings.BRIGHTNESS;
sigma = this.settings.lockscreen.CUSTOMIZE
? this.settings.lockscreen.SIGMA
: this.settings.SIGMA;
color = this.settings.lockscreen.CUSTOMIZE
? this.settings.lockscreen.COLOR
: this.settings.COLOR;
noise = this.settings.lockscreen.CUSTOMIZE
? this.settings.lockscreen.NOISE_AMOUNT
: this.settings.NOISE_AMOUNT;
lightness = this.settings.lockscreen.CUSTOMIZE
? this.settings.lockscreen.NOISE_LIGHTNESS
: this.settings.NOISE_LIGHTNESS;
this.update_lockscreen();
this.enabled = true;
@ -53,103 +32,39 @@ export const LockscreenBlur = class LockscreenBlur {
this._createBackground;
UnlockDialog.prototype._updateBackgroundEffects =
this._updateBackgroundEffects;
UnlockDialog.prototype._updateBackgrounds =
this._updateBackgrounds;
}
_createBackground(monitorIndex) {
let monitor = Main.layoutManager.monitors[monitorIndex];
let widget = new St.Widget({
style_class: "screen-shield-background",
x: monitor.x,
y: monitor.y,
width: monitor.width,
height: monitor.height,
});
_createBackground(monitor_index) {
let pipeline = new Pipeline(
global.blur_my_shell._effects_manager, global.blur_my_shell._pipelines_manager,
global.blur_my_shell._settings.lockscreen.PIPELINE
);
let blur_effect = new Shell.BlurEffect({
name: 'blur',
radius: sigma * 2,
brightness: brightness
});
// store the scale in the effect in order to retrieve later
blur_effect.scale = monitor.geometry_scale;
let color_effect = global.blur_my_shell._lockscreen_blur.effects_manager.new_color_effect({
name: 'color',
color: color
}, this.settings);
let noise_effect = global.blur_my_shell._lockscreen_blur.effects_manager.new_noise_effect({
name: 'noise',
noise: noise,
lightness: lightness
}, this.settings);
widget.add_effect(color_effect);
widget.add_effect(noise_effect);
widget.add_effect(blur_effect);
let bgManager = new Background.BackgroundManager({
container: widget,
monitorIndex,
controlPosition: false,
});
this._bgManagers.push(bgManager);
this._backgroundGroup.add_child(widget);
pipeline.create_background_with_effects(
monitor_index,
this._bgManagers,
this._backgroundGroup,
"screen-shield-background"
);
}
_updateBackgroundEffects() {
for (const widget of this._backgroundGroup) {
const color_effect = widget.get_effect('color');
const noise_effect = widget.get_effect('noise');
const blur_effect = widget.get_effect('blur');
this._updateBackgrounds();
}
if (color_effect)
color_effect.set({
color: color
});
if (noise_effect) {
noise_effect.set({
noise: noise,
lightness: lightness,
});
}
if (blur_effect) {
blur_effect.set({
brightness: brightness,
radius: sigma * 2 * blur_effect.scale,
});
}
_updateBackgrounds() {
for (let i = 0; i < this._bgManagers.length; i++) {
this._bgManagers[i]._bms_pipeline.destroy();
this._bgManagers[i].destroy();
}
}
set_sigma(s) {
sigma = s;
this.update_lockscreen();
}
this._bgManagers = [];
this._backgroundGroup.destroy_all_children();
set_brightness(b) {
brightness = b;
this.update_lockscreen();
}
set_color(c) {
color = c;
this.update_lockscreen();
}
set_noise_amount(n) {
noise = n;
this.update_lockscreen();
}
set_noise_lightness(l) {
lightness = l;
this.update_lockscreen();
for (let i = 0; i < Main.layoutManager.monitors.length; i++)
this._createBackground(i);
}
disable() {
@ -159,6 +74,8 @@ export const LockscreenBlur = class LockscreenBlur {
original_createBackground;
UnlockDialog.prototype._updateBackgroundEffects =
original_updateBackgroundEffects;
UnlockDialog.prototype._updateBackgrounds =
original_updateBackgrounds;
this.connections.disconnect_all();